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Senior Game Artist / Art Director

We've opened a new studio in Melbourne after a successful 5 years in Sydney.

SMG Studio is looking for a talented artist to join our newly formed team in Melbourne, Australia.

Our games: Thumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared

Our Showreel

You will have the opportunity to work on high-profile entertainment IP as well as our original IP, while helping shaping the future of the studio.

We're looking for someone with right skills and a good attitude to come in and make kick ass games with us.

What you will do:

  • Lead the concepting and production of art for a range of mobile and console titles.
  • Produce high quality 2D, 3D and VFX assets in a variety of styles.
  • Produce good quality sketches to explain and sell game concepts.
  • Drive the creation of art and ensure that a unified vision is maintained.
  • Find artistic solutions which balance creative vision with production realities.
  • Review other artists’ work and give feedback to ensure highest quality output is met.
  • Collaborate with programmers to develop efficient and productive art pipelines.
  • Work with producers to ensure that realistic schedules are created and adhered to.
  • Be an active mentor and role model for the team.
  • Work to maintain morale and create an atmosphere of creativity and enthusiasm.
  • Keep informed about latest advances in game art techniques and technology.
  • Drive creation of presentation and marketing materials to communicate the artistic vision of our games.
  • Maintain contact with the Sydney Studio to offer expertise and advice where needed.
  • Be actively involved with recruitment, vetting candidates, performing interviews & recommending hires.
  • Develop the skills of other team members and raise the quality bar within the studio.

 

Requirements:

  • Diploma/Degree in 2D/3D video game development or equivalent training/experience.
  • 5 years’ experience with minimum of 2 years at senior level or above.
  • Experience of working on a published game from conception to release.
  • Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across a range of styles.
  • Expert knowledge of Photoshop.
  • Ability to quickly sketch ideas and concepts.
  • Good understanding of latest techniques in 3D modeling.
  • Good knowledge of latest 3D software, preferably Maya.
  • Technical mindset with experience of implementing assets in game engines.
  • Understanding of fundamental art theory including principles of color, light, composition and anatomy.
  • Proven ability to balance esthetics with performance and usability.
  • Ability to present clear documentation communicating ideas both internally and externally.

 

Other Skills:

  • Positive influence and leadership skills.
  • Excellent communication skills in English (spoken and written).
  • Motivates and inspires others to generate new ideas.
  • Good organization skills. Anticipates, prioritizes and plans own work.
  • Good coaching skills.
  • Considerable understanding of video games and broad video game culture.
  • Self-motivated and agile.
  • No egos please :)

 

VISA/Relocation: Willing to help with VISA and relocation for the right awesome candidate.  

​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES

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